Showing posts with label John Byrne. Show all posts
Showing posts with label John Byrne. Show all posts

Monday, August 5, 2013

Comics Review - John Byrne's Superman/Batman: Generations





I've never liked Elseworlds.

They're like "What If?" without an understanding of what made "What If" work, namely, the entire fantasy of the story comes from one divergence from reality. An example of a good "What If?" premise would be, if Spider-Man had only been a couple seconds faster and managed to save Gwen Stacy on the George Washington Bridge, or if Professor X touched the Gem of Cytorrak in that temple in Korea instead of Cain Marko. We could see what happened after that one difference, so everything was extrapolated from that.


For instance, according to "What if Wonder Man had lived?" if Wonder Man had survived after Avengers #10, Swordsman would have backed out from the original Lethal Legion, fearing the Avengers' sheer power. The Mandarin would have killed him right there, before he met Mantis, meaning that the Celestial Madonna would never have had the protection of the Avengers.

See? It's that kind of continuity-driven stuff that made What If? fun to read for big Marvel nerds.


Heck, even the Imaginary Stories of the sixties worked because they were mostly just alternate futures assuming a shared background, like the legendary "Superman-Red, Superman-Blue" or "the Death of Superman." They were extrapolations with the same start point.

Elseworlds, on the other hand, usually violate the number one rule of alternate history fiction: more than one divergence from reality, what S.M. Stirling once called "alien space bat" stories. With so many divergences, or worse, an improbable divergence…screw it, there might as well be alien space bats in there, too. (Stirling's exact quote, who's meaning changed thanks to the telephone game, was: "the only way Operation Sea Lion would have worked is if the Nazis had alien space bats helping them.")


Example: Superman: Red Son has a great idea for a divergence: if Superman landed in Russia instead of America. But why would Superman landing in Russia make Batman Russian, too? Eduardo Barretto's Speeding Bullets had the same divergence as the Bruce (Superman) Wayne what-if backups. What if Superman's spaceship landed in Gotham and he was raised by the Waynes? Great idea, but why would Lex Luthor become the Joker? (Maybe alien space bats made Lex do it.)

In fact, Elseworlds were sometimes like those dumb episodes of the Simpsons where they redo Hamlet, only with Bart as Hamlet and Moe the Bartender as Claudius. It's usually either a straight up recasting, or slipping a hero into another story (as with Thomas's retelling of Fritz Lang, Superman: Metropolis) in a fanfiction-like way that doesn't comment on either.

Elseworlds are like poetry: probably a lot more fun to write than they are to read.

Despite all that, Superman Batman – Generations had a really irresistible concept: what if Superman and Batman aged in real time? Instead of always being in their mid-thirties and having their pasts roll up behind them, Batman and Superman showed up in 1939, aged in real time, got married, had children and successors that continued their fight.


Superman doesn't get older, but Clark Kent has to. Batman's successors, like Dick Grayson and eventually his own son, took a page out of the Phantom's playbook and pretend there's only been one Batman, to add to his aura of mystery. Some of Superman and Batman's older supporting cast die off, like Perry White, Commissioner Gordon, and Alfred. Alfred remains a presence in the books because he appears to Bruce Wayne as a ghost occasionally, continuing to serve after death.


The 1930s-set stories feature giant robots and autogyros, while the 1950s stories had some of the sillier aspects of comics at the time, like alien invasions and magical imps playing pranks. John Byrne, like me, can't commit to true silliness: his 50s comics feel more like Marvel monster comics, with a Twilight Zone style dark ending than like the game-playing in Superman's Pal, Jimmy Olsen. He makes only passing references to transformations to give a sense of place; his focus is on that era's space opera.


In the 1960s, the series touches on how the heroes faced Vietnam, with Superman's mortal son serving in the army. The issue set in the 70s were the high point, due to the appearance of big-league scary menaces, an era when comics stopped messing around: Ra's al-Ghul, and the supercomputer version of Brainiac. By the 1980s, when comics got moody, Batman started to wear spiky armor and had a hostile relationship with the police.


The lives of the two heroes intersect in many ways, like how Batman's son and Superman's daughter fall in love in the 1970s, and in the 1980s, Batman's son raises Superman's grandson. By the end, you need a flowchart, but aren't all families like that?


World's Finest Team


John Byrne, with Generations, is the first person to ever answer the question to my satisfaction why Superman and Batman, heroes who have different spheres of influence (Superman is science fiction, Batman is atmospheric horror and crime) team up regularly and are good friends. I mean, in story logic, why ARE they buddies, anyway? Pairing up the two always felt like what it is: a gimmicky marketing stunt pairing together two very different big heroes to double their money.


According to Generations, the two heroes are united by the fact they're first. They were the trendsetters in the early devil may care, rough and tumble world of early superheroes, where, back in the 30s, heroes still had balls and Superman interrogated people by throwing them off buildings. They set their own rules and everyone since followed them. They may have mellowed out later and behaved themselves, but they alone remember the early days when everything was new. As a consequence, their lives are intertwined.


Generations I is Luthor's Story


Unlike the sequels to Generations, the first Generations is made especially readable by the fact it isn't a series of vignettes with no payoff meant to show the passage of time. It's a single, central unified story told over a broad amount of time, featuring the revenge of Luthor, a crafty genius and manipulative liar who orchestrates tragedies designed to destroy Superman's family: fearsome, cunning schemes, like Iago from Othello. Since over time Batman and Superman's families intertwine more and more (e.g. Superman's daughter marries Batman's son), this means Batman comes into the mix as well in Luthor's plot.


Not a lot of reviews talk about how Superman/Batman: Generations is, basically, about Luthor, and how his crafty revenge plays out over decades.

What makes someone your greatest enemy? It's not power, because if it was, Brainiac would be Superman's greatest foe, not Luthor, an alien supercomputer with near infinite resources to draw on. No, the reason Luthor is Superman's greatest enemy is because he has the ability to get nasty and personal. He can wound Superman's emotions in a way a computer wouldn't understand or attempt.

(This is also, incidentally, why I suspect the Borg were seldom used as bad guys in Star Trek: despite the fact they're so powerful and threatening, they are so alien you can't interact with them on the personal level needed for regular stories.)


Luthor turned Superman's powerless son against him by lying to him since childhood, convincing him to try to murder his sister. He has assassins kill Superman's supporting cast, all while Superman was searching for Luthor, so Superman would carry guilt for not protecting them. Only when all this was done did Luthor intend to kill Superman by depowering him, then by placing his brain into Superman's body.

This is not the "good guy on the inside" Luthor seen in Maggin's novels, who never wants to harm innocent people in his crimes, where it's a real tragedy he turned to crime, and there's hope he can be redeemed. No, this Luthor is a true complete monster.


With the intriguing outlier of Doctor Doom, who was portrayed as oddly noble, classy and honorable, Byrne typically has evil with a capital E villains who are sheer acid inside.

Superman/Batman: Generations is so completely Luthor's story that even in death, he is victorious: Superman kills Luthor. It's an accident, but it's broadcast all over the world and made Superman look like a killer.



"Well, It Doesn't Feel like an Elseworlds!"

The nicest thing I could say about Superman/Batman – Generations is, it doesn’t feel like an Elseworlds. It feels more like a particularly unusual and accurate adaptation into another medium. There was nothing about their characterizations that were changed for the sake of change; in Byrne's head, he's probably writing about the "real" Superman and Batman. It feels like a deliberately classic, "original recipe" take, like the intention behind the All-Star books. It's a characteristic of the best Elseworlds, like James Robinson's the Golden Age: they don't feel like Elseworlds.


This felt more like Superman than the Superman I've known in some time. This miniseries featured a Superman who was a gadgeteer-tinkerer, who in his spare time, builds robots. He also enjoys flying into space and battling alien invaders, and if he has a problem on earth he flies into space to see if aliens have figured it out. Byrne's predilection for science fiction, as a big fan of Star Trek, really helps him "get it" here. That's the closest take yet to how I envision the character.

I wasn't a huge fan of some of John Byrne's decisions in his Superman reboot Man of Steel back in '86, but he gets the classic, Schwartz-era incarnation. When doing Man of Steel, I think it went to John Byrne's head he was able to change things and go off-model, and he's even said as much. If he was placed to draw and script "classic model" Superman, he can do a decent job.


A lot of people blame Byrne for things he didn't do. He was accused of stripping Superman of a lot of imaginative baggage. Actually, the whole point of "Man of Steel" was, it was a skeleton framework, a story with many deliberate gaps set over the course of years. So if someone really, really wants to bring in Vartox or the Superman Robots, there's room in the back for it. (Byrne's Superman run was filled with traditionally weird Byrne tics that didn't help matters, like that unpleasant Metal Men team up where Superman tells them they're just robots and not real people at all.)


Likewise, the Batman here feels about right. Batman has a terrible problem, which is taking himself so goddamn seriously, to the point the imagination and adventure were stripped out. Batman, like the Shadow, always had some spooky classic horror movie/art deco atmosphere that made him cool, which made the Bride of Frankenstein and Universal inspired stylization of Tim Burton perfect for bringing him to screen.

It's unfortunate Batman is defined by the high-concept draining Nolan movies these days. I applaud them for being great films, but all the same, they're movies I RESPECT, but I don't LOVE them. Does that make sense?


Knightwing

Knightwing had to be my favorite new character in the series. Raised by Batman's son, he's secretly Superman's powerless grandson (a sign of how oddly incestuous and interconnected the Superman and Batman family tree became towards the end of the series).


He had a funny idea behind him: eventually, as time went on, sooner or later, one of the family members of the Batman of the 1980s-1990s would be a Stan Lee-written, Marvel Comics style hero, an acrobatic, bold costumed athlete like Hawkeye or Daredevil, who unlike the serious Superman and Batman, taunts his foes with smartaleck comments. Like Captain America and Daredevil (but unlike Batman), he fights mainly superpowered foes. He's the kind of character Crackerjack from Astro City was created to comment on.


If you called him a wiseass, he'd probably take it as a compliment. He talks in a normal way of speaking, unlike the "Great Scott! I've got to act fast!" way Bruce Campbell-chin heroes like Superman and Batman talk. Knightwing is more friendly, earnest, low-drama, subdued and likable compared to the comparatively high-strung Hawkeye or Daredevil, and you get the feeling that Knightwing, unlike Captain America, is a lot younger and isn't a macho, savvy guy who knows everything. He responds to the shocking discoveries around him with an Englehart-like "man, can you believe this shit?" that seems to be the ending of every Avengers story from the 1970s on.

In Generations II, we even learn Knightwing fell in love with a woman he sent to prison for 10 years. I ask you, could that type of coincidence-dependent yet emotion-wringing complication BE more Marvel?


Knightwing is a great character to end the first series on. His name wasn't chosen by accident. Originally, Nightwing was an identity used by Superman in the Bottled City of Kandor. Despite the fact Superman doesn't have any more powers than any other Kandorian, he can't ignore crime, so he created an identity inspired by Batman. Years later, Dick Grayson adopted the Nightwing identity full time. If the ending of the story was to be a merging or blending of the Superman and Batman line, this was a great place to start.


Mortality

Johnny Redbeard has a rep for being nuts, but he has an attitude to comics I agree with. He doesn't buy the cynicism death doesn't mean death as long as a character's face is used to sell beach towels. (Forget Ra's al-Ghul's Lazarus Pits. The secret to immortality is merchandizing.)

This all but makes it inevitable his best work would be on non-canon side projects where dead means dead and change means change without affecting profits from action figures and lunchboxes.


There's a notion of permanence that makes everything feel more real. When people die, they stay dead. And interestingly enough, Gold Kryptonite shows up in this series more often than regular green Kryptonite does.



Generations II – DVD Deleted Scenes/Extras

The world in Generations was interesting enough to want more. So, here comes Generations II. Unlike the first Generations, Generations II doesn't have the spine of a unifying central story. It's a collection of unrelated things that happened, which often have zero payoff.


What's the difference between a story and a bunch of things that happen? A story has unity. Things that appear have payoff later. A story has a unifying central theme (theme is just a fancy sounding term that means what the story is about, what it has to say, the thesis statement), one that achieves resolution at the end.

Generations II doesn't achieve any of those things. Set in and around the original story, it answers questions like whether or not the Dick Grayson sixties Batman had a Batgirl, and what Wonder Woman was doing all through the original Generations. It even takes care of unfinished business from the original, like making sure Alfred's ghost moves on to his eternal rest. In other words, it's not a story or even a sequel, it's a collection of the comic book equivalent of DVD deleted scenes and extras.


Despite it being a collection of events without payoff and not a real story, it's nonetheless interesting if you found the world of the original interesting. It gives more character development to characters given short shrift, like how moody and vengeful Batman's son got after his wife Superwoman died, and gave us more information on Knightwing.

In general, it's good supplementary material worth reading to fans of the original Generations....until the ending goes somewhere totally terrible.

Generations I had the occasional dumb ideas. The worst is that Bruce Wayne was Robin in his teenage years (say what?), but the really terrible stuff would have to wait until Generations II.

What comes next? Spoilers, but it's so dumb it should be spoiled:


Bruce Wayne's parents knew about their fate, but went to their fate willingly, knowing their sacrifice would create the Batman.

In the annals of disastrously immoral choices insufferably presented to the reader as a "heroic sacrifice," this, far and away, takes the cake. It's right up there with One More Day and Spider-Man giving up his marriage in order to save his aunt's life. Martha and Thomas Wayne consigned themselves to death to leave their only child an orphan, angry and filled with grief his entire life? To do what? Create a superhero and prevent him from living a normal life? Does that sound selfless, for a parent to leave their child an orphan? Does that sound like a choice any parent would ever make?


If you have children, I ask…does that sound at all like the choice YOU would make? (I might be wrong here, but I understand John Byrne is not a parent, but is a step-parent.)


Does anyone like this idea? Anyone? I doubt the groveliest Byrne sycophant in the world, the biggest unhealthy lickspittle enabler in the delusional insulated bubble of the Byrne Robotics Forum, would look at that and say, "wow, that's cool. It's like Byrne found a missing puzzle piece that makes everything we know fit retroactively. It makes the Waynes look so selfless!" I can't even imagine even the wretches at Byrne Robotics defending this.


The amazing thing is, it's not even true. You don't even need the Waynes to die to make Batman, at least according to Alan Brennert in only one of the most famous and often reprinted stories ever.



"You Didn't Say 'Simon Says!'" Morality

I don't think Byrne entirely understands the morality of honesty. A shocking number of plot points in this series involve villains forcing heroes to make promises, and then the good guys win by finding "fine print" ways to break their promises, like a scheming contract lawyer. I kept expecting Superman to tell Luthor, "ha ha, Lex, it doesn't count, because you didn't say Simon Says!"


It's a characteristic of moral midgets: they believe keeping your word, no matter what the cost, no matter how circumstances change, no matter what side effects happen, is the height of moral behavior. It isn't. One of Fritz Lang's best movies, "Kriemhild's Revenge," was about how, because of an oath and promise, the Nibelungs' closed ranks to protect a murderer from his just fate. The fact they protected a killer just because "they promised " wasn't presented as "honorable," but a pointless, thickheaded waste that led to everyone's death.

But, okay, let's agree for now it's important to keep a promise even if it's to a lowlife like Luthor and the Joker in a circumstance where he has your pregnant wife prisoner. Fine. Even if that's the case, how does that jibe with the "aha, you forgot to say I couldn't…" petty legalism Superman uses to "outsmart" bad guys?

How is playing "Simon Says" in any way moral behavior?

It's totally okay to lie to evil people to save lives, even if you're Captain America or Superman. Likewise, it's morally wrong to tell the truth if the consequences of that are way, way worse ethical breaches than just dishonesty.


Heck, there was one great Avengers story where competition junkie villain Imus Champion captures the Avengers and, unless they agree to face him on his terms, he'll unleash nuclear weapons to destroy innocent people? How did the Avengers save the day? Firestar used ants to get a message out to Hank Pym, who wrecked Imus Champion's equipment during the contest. Imus got angry that this wasn't either fair play or sporting because the Avengers called outside help instead of a fair contest, but the Avengers say, "we do whatever it takes to save lives."


Generations III – Skip This One

Generations III tries to weave a story over a thousand years, but it ends with an enraging "it was all a dream" finale that meant the entire series didn't matter.


Because centuries of time pass between the stories, essentially, everything important that happens, happens in between and we hear about it in flashback.

Like all terrible stories DC did in the 2000s, it involves the New Gods in a central role. Guys, this stuff is just not that cool.

I've never read a story in my entire life, where, literally almost everything that happens just ends up not mattering. Superman having children with Beautiful Dreamer, who Darkseid kills and are never brought up again?

Nobody seemed to know why this series was made, so why should we come up with reasons it should be read?


Things to Ponder: 



  • Who the heck is Bruce Wayne's wife? The book never reveals, except we know it isn't Talia, because we see her when the story gets to the 1970s. 

  • Batman's 30th Century starship (Batmobile? Batship?) looks like a Romulan Bird-of-Prey. Maybe the Romulans do custom jobs.

  • Batman's silver-streak hair is so cool looking, it should be his permanent look. 

  • Johnny Redbeard really dove in deep into his Silver Age Imaginary Story collection to bring up the scenarios here. Batman got permanent superpowers in Generations III, and the possibilitron in Generations II came from an actual story about a future predicting machine of Superman's invention. It's like a window into an alternate universe where people actually remembered these stories happened and used them. DC has long-term memory loss issues with their continuity, especially compared to Marvel. 

Final Thought



All in all, the first miniseries feels right because of one reason. It's amazing to forget Superman and Batman have been around for a really long time. Here's what the first Batmobile looked like. 

Saturday, July 21, 2012

How She-Hulk became the character we know her as today



It's interesting to read the David Anthony Kraft original, introductory Savage She-Hulk series, because the earliest take on the character is almost totally unrecognizable to how we know the character of She-Hulk today. When we think of She-Hulk, we see her as  confident, exhibitionist, aggressive, lives-life-with-gusto, who loves getting attention and being superstrong, and despite her shocking giant size and green skin is endearingly normal, an everywoman doing things like watching TV in bunny slippers while eating cheesecake.


She-Hulk, at least as we know her today, has whacked-out outer space adventures featuring beloved, eccentric, weird Marvel comics obscuros like the Toad Men, Mahkizmo, the return of the Living Eraser, Xemnu the Titan ("I have no mouth and I am mean"), and bizarre supporting characters like the space diner from forgotten space-trucker series US-1 (like the gimmicky Matter-Eater Lad from Legion of Super-Heroes, mentioning and using the canon of US-1 is the whole joke).


With Shulkie there's always a sense of humor involved. When Steve Gerber's writing, it's the kind of surreal, occasionally dark comedy we associate with Howard the Duck (in fact, not only was Howard the Duck a side character, but so was Gerber's Dr. Bong).

With John Byrne, there's broad comic plots like how he-man woman hater Mahkizmo's sinister plot to kill the female population stops when someone explains to him where babies come from. Not to mention some clever fourth wall breaking sight gags.

(I always figured the "in-universe" explanation for Shulkie at times believing she's a comic character is, she has an extremely weird sense of humor and talks to herself sometimes.)


In fact, the earliest series featuring the character is almost shocking compared to the character we know today. The biggest difference between the modern take on She-Hulk, and the "savage" She Hulk is that in her early stories, She-Hulk is a really a mean, intimidating, impolite person, who is very intense and scares people like the gray "Mr. Fixit" version of the Hulk, and constantly has to struggle against her own terrible, savage temper. Her instinct is brutality, but unlike the Hulk, who's just a creature of rage, her emotions and brutal instincts are something she has control over and can resist.


Just look at the image at the corner of her comics. That's a scary Grace Jones face of a lady you wouldn't mess around with, and who certainly wouldn't wear bunny slippers while eating cheesecake.


The Savage She-Hulk, unlike the Hulk, has to remind herself that she's no killer, and that killing would make her as bad as the enemies she fights. This is an illuminating insight into Jennifer Walters' psychology because, as all Hulk fans know by now, the Hulk could never kill because Bruce Banner could never kill.

Another difference is, when She-Hulk sees the cops, she runs away. Like the original Hulk and to a lesser extent Spider-Man, she was misunderstood and framed as a murderer, and when people see her they figure she's up to no good.


If I were to go for a no-prize explanation for She-Hulk's transformation, it would be as she received her powers from a blood transfusion from the Hulk, her initial transformations were similar to the Hulk: defined by Bruce Banner's anger, outrage, and alienation.


Finally, to someone used to the surreal Gerber take on the character, or the fanciful early Marvel silver age-inspired Byrne years, it can be shocking to discover how downright normal the first She-Hulk book's plots are. She-Hulk has a Spider-Man style supporting cast of perfectly normal people, from her Dad the sherriff who believes the She-Hulk is a public menace, unaware the She-Hulk is her own daughter. The standout, at least to Gerber Man-Thing fans, is Richard Rory, a Roy Thomas look alike who is easily the most unlucky guy in the world. This lends credence to my idea, incidentally, that David Kraft was a Gerber disciple: notice how similar the Scorpio arc in Defenders #48-50 is to Gerber's preceding work.


Most of the stories are about the emotions of perfectly ordinary people like Gerber's Man-Thing, and with She-Hulk's tube-friendly law background playing a huge role and the absence of real super-villains, make me suspect the original Savage She-Hulk seriesmight have originally been meant as a bionic-woman style television series instead of a comic book.

I wonder how the transformation of She-Hulk from Grace Jones "Ms. Hyde" to sex-bomb "everywoman" took place.

There are many examples of characters who get sexier, younger, and slimmer when nobody's watching (Miss Piggy and the Wicked Witch of the West come to mind), but what's unique about She-Hulk is what happened in popular culture between She-Hulk's first series in 1979, and what happened by the time she came back to her own series in the late-1980s: namely, the rise of female bodybuilding as a sport, advertised by very alluring cover girls, pushed by the Weiders as the "face" of a new industry like Rachel McLish and Gladys Portugues.


Ask most Baby Boomers about female bodybuilders and they'd probably tell you it isn't biologically possible. After all, Superman had both superstrength and a super-physique, whereas Supergirl was just superstrong.

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In 1981, the same year the original version of She-Hulk was canceled, the Weiders started the first significant female bodybuilding contest, the Ms. Olympia. Bodybuilding as a sport exists as a promotional venture for the Weiders' fitness supplement and magazine empire, so the creation of female bodybuilding was an attempt to spread to a whole new "product demographic." Therefore, the women featured had to be glamorous, attractive girls…or else who'd want to be a bodybuilder and buy the Weiders' products?


Muscular women were not new (check out Abbye Stockton from the golden age of muscle beach!) but the importance of them as alluring cover model types was new. Bodybuilder Kike Elomaa, the only woman to ever beat Rachel McLish back in 1982, became a pop star in her native Finland and is currently a member of the Finnish Parliament. (I am NOT making that up.)

Female bodybuilders as models designed to sell the product of fitness came to a high point in the early to mid 1990s with Sharon Bruneau, a half-French, half-Canadian Indian who actually, literally was a former fashion model who switched to weightlifting for kicks.


Female bodybuilders were basically sex-sells advertisements for the Weider empire, and it's a funny thing about advertising: it creates demand where there wasn't any before. After all, the entire idea of halitosis was created to sell Listerine.

What was that line from Mad Men? "What you call love was invented by guys like me to sell nylons."


Come 1984, pro competitor Anita Gandol posed nude for Playboy magazine. The very year John Byrne brought back She-Hulk, 1989, the TV show American Gladiators debuted, and one of the selling points and most memorable trait were the foxy lady bodybuilders.


The fun, cheesecake-y Marvel Swimsuit Illustrated had a great text piece about Shulkie written just like a female bodybuilder physique piece in Flex or Muscle & Fitness.

And didn't anybody else notice most covers of Shulkie from 1981 on basically have her in a pose and build that looks like it was traced from a Rachel McLish magazine cover?


To be clear, in the telephone game that is superhero comics, no one single person is responsible for the change-over to the "funny exhibitionist" She-Hulk, which is my point: the change in thinking about the character was gradual as pop culture changed around them. Typically, Roger Stern gets credit in his Avengers run for the modern She-Hulk as a glamour gal who enjoys having superstrength and isn’t an antisocial outcast (a take Byrne and Gerber inherited and rolled with) but even by the end of the David Kraft version, She-Hulk did occasional things like have fun at the beach with her powers, and described being the She-Hulk as addicting.


In conclusion, the principal reason She-Hulk went from an intense and oddly Grace Jones-like asexual character to being a much more popular sex bomb over time was because after the original series ended, advertising forces made female bodybuilders attractive and glamorous figures in order to sell products, a marketing force for which Shulkie was an accidental beneficiary. For the first time ever, a character like She-Hulk could have sex appeal as a major part of her character.


The surest way to cure yourself of naivete is to read up on the history of marketing. Don't think you can be manipulated by advertising? Great. That just means you don't know how it works and can be played like a fiddle by it.