Monday, August 12, 2013

Calling Captain Future: A Pulp Hero Who Skewed Young





Edmond Hamilton's Captain Future, starting in 1940, was a product of his era: his stories skewed very, very young.

A decade earlier in the 30s, hero pulps had a target audience of two groups: working class men, and young kids. For that reason, the adventure stories, while "clean," had an element of lurid horror like the crime thrillers. Their composite audience resulted in a composite genre. The hero pulp magazines were undone in the 1940s when this audience fractured: the kids turned to comic books, and adults switched to "men's adventure" paperbacks and thrillers.


You can see the beginning of this fracture in Captain Future, who by 1940, was a latecomer to the pulp hero game.

Just like the history of movies of the 50s was competing and responding to the challenge of television, the history of pulp magazines in the 1940s was about responding to the comics.

There seemed to be three major responses:

Turn pulp heroes into comic books and vice-versa. A good example would be Sheena and Ka-Zar, who were originally magazine characters.


Sarcastically dismiss comics and their "superheroes." This reminds me of movies in 50s that called TV "the idiot's lantern." A big one was the Doc Savage mystery, the "Whisker of Hercules." It was a mean satire of superheroes, with a potion that gave bad guys Superman powers, only to have Doc Savage get the better of them. The potion turns out to make the superguys age and die superfast (Lester Dent felt comics were a fad, so this was a metaphor, too).

Captain Future is in the 3rd Category: a pulp magazine hero designed to grab the "kid" audience moving to comics. 



Captain Future is the hero pulps meeting comics halfway. It has the showy Flash Gordon science fiction, but next to pulp style mystery "reveal the bad guy's true identity" detective plots. Captain Future has superficially similar elements of Doc Savage updated to space: raised to be a scientific superman by a brain in a jar and two robots, who bicker among themselves like Doc's aides, Monk and Ham. Unlike Doc, though, but like Superman, he has a regular girlfriend (Joan Randall, planetary police agent) with a job that leads her to be kidnapped often and get right in the thick of the action, and like Batman, Captain Future has a chief of police who contacts him with a flare signal.


The fact a kid aimed pulp would be science fiction isn't surprising. The love of kids for science fiction, starting around ages 7-12, is almost inevitable according to developmental psychology. Just as teenagers' new moral reasoning abilities lead them to question authority and their parents in that stage of life, as soon as kids start to think hypothetically and reason systematically around 7-12, they start to imagine alternate scenarios and other worlds. Just like teenagers test their new moral reasoning, testing their new ability to think imaginatively leads to a psychological development stage where science fiction is important.

(It's also not hard to understand why the Human Torch is such a popular character among kids. Every kid goes through a stage where they're a pyro.)

It's also unsurprising Ed Hamilton would later on be one of the few pulp writers to transition to becoming a comic book plotter, writing Superman for a number of his most memorable years. Going from the same magazine that gave the world Lovecraft and Robert E. Howard to a hero pulp writer amusing the kiddies to comics writer might be one of the oddest trajectories ever.


Though it nowhere near got as lurid as some of the pulp mags aimed at working class adults, Ed Hamilton was a writer in Weird Tales, and occasionally some horror details slipped in.  One of my favorites was an event right out of the movie Lifeforce, where Captain Future is driven to explore the wreck of a totally unknown spaceship, and discovers an octopoid-like alien race who were awakened to seek nutrients from blood. More like this, please!

Captain Future also has the usual hero pulp "figure out the identity of the mystery bad guy" plots. You'd think mystery wouldn't work in science fiction, but they do here, because all facts, including odd futuristic technological details, are presented to the reader fairly. The science in the stories is so good, it's shocking. In "Calling Captain Future," he figures out the black star headed toward the earth was an illusion, because its gravity didn't distort light around it, a "gravitational lensing" effect Einstein predicted, which is today something every physics student learns, but which was by then ultra-cutting edge.

As weird as Captain Future's origins are, Captain Future underwent a weird trajectory since. He was reprinted in the 60s thanks to the hunger of the paperback market. Doc Savage caught on thanks to punchy, dynamic Bama covers, but Cap's had the most ludicrously generic ones ever.


And it gets even weirder from there. Captain Future was one of two 40s American adventure SF series (the other being the Lensmen) who became, of all things, a Japanese anime. And here's the amazing part: the Captain Future anime? It was so faithful to the 40s pulp novels, it was shocking. The mystery plots were preserved more or less intact, the bickering between the robots, with the only changes were utterly predictable layups like changing locations in the Solar System to different worlds and giving his girlfriend more to do. I'd be inclined to rank it as the most faithful, accurate adaptation of any hero pulp, not that there's much competition there.

Finally, Captain Future is now best known as a hokey piece of pop art instead of an actual character, like the posters adorning the room of the characters in the Big Bang Theory, a sitcom that represents all that is mainstream and evil in the world of entertainment. Captain Future's giant poster hasn't led to a revival of the character, but has led to sales of Captain Future posters.


Captain Future is iconography now. For years, whenever I'd see a later parody of 50s space heroes, I'd see some muscular guy with an exaggerated chin, ray gun, finned costume, and with a personality based on Adam West's performance of Batman. I'm talking "The Adventures of Captain Zoom in Outer Space," Spaceman Spiff, and Buzz Lightyear. I'd see these guys and think, "what exactly IS it they're making fun of?" Real 50s science fiction didn't have heroes like that. It's making fun of something that never existed.

TV Tropes calls this a "Dead Unicorn Trope," something everyone thinks is a cliché and is frequently parodied, but never existed in a straight form. Examples include "the Butler did it" in mysteries, the idea of the mustached and black top hat stock silent film villain (who never actually existed in the silent era), and black and white color coded cowboy hats in Westerns. Superman movies have jokes about changing in a phone booth, when Superman never actually did that.


Real science fiction of the 1940s and 50s had heroes that were cigar-chomping, badass, wisecracking engineers who solved the problem with dubious engineering concepts. They usually talked more like Nick Fury than like Adam West as Batman. There were also a lot of young men who grow up over the course of the story (with science fiction of the 50s, it's always men). The young man on a journey to grow up and learn something is the central journey of all genre fiction, so why should SF be immune?

Captain Future might actually be the closest spoofs like Buzz Lightyear and Spaceman Spiff ever got to resembling a real science fiction hero of the past, and even he's nowhere near close.

A scientific wizard like Doc Savage, Captain Future is a surprisingly warm person, in contrast to the stoic, Vulcan-like Doc. He has a humanizing touch of real scientific curiosity, and at one point, boarded an unknown, scary and abandoned alien ship just to satisfy it. He also seems like a gifted diplomat, and it's rare to find an alien race that is genetically evil; most encounters with aliens are a misunderstanding solved via diplomacy. How very Star Trek: the Next Generation!


The aides (Futuremen) are two robots, Otho (a plastic robot able to shapechange) and Grag (a metal superstrong robot), who bicker back and forth about who is more human. Since they act like assholes, I'd say they're both pretty human. Grag is huge and strong but childlike and has a cute pet Lunar mouse; Otho, the plastic one, is disagreeable and they hint he's a little on the bloodthirsty side. Both of them aren't as redundant as Doc Savage's aides because, after all, even if you're Doc Savage like Captain Future is, a superstrong invulnerable robot is still handy to have around.


My favorite of the Futuremen is definitely the Brain. A brain inside a jar who helped raise Captain Future, his sole remaining emotions are loyal and protective love for the baby he brought up. How endearing is it that the Brain still calls Captain Future "boy?" You get the feeling the Brain has Captain Future as his last remaining link to other people, and if that link was severed he would be a cold, disturbing, possibly villainous figure.

Captain Future's local Lois Lane equivalent is Joan Randall, and her defining characteristic is, she's a big Captain Future fangirl. Captain Future, after all, is his era's biggest celebrity. Every word out of her mouth is Captain Future will save me, Captain Future will stop you, etc. She does dangerous things just to be near him. The love she has for him comes off as the obsessive infatuation of a groupie.


For once, I can understand why the hero wouldn't pursue a relationship, and unlike Doc Savage, it's not because he only has sex once every seven years. As ego stroking (and something else stroking) as groupies can be, would you marry a groupie? Relationships have to be based on respecting the other person (impossible if they admire and debase yourself before you), and obsession isn't the same thing as love.

All the same, Joan Randall is loyal and doesn't lose faith in Captain Future. She seems even tempered, without the whiplash-like changes in mood that make Dejah Thoris and Jane beautiful but psychotic bitches.


Things to Ponder: 




  • The Comet, (Captain Future's rocket) has the ability to disguise itself as a real comet, which sounds like the worst camouflage ever. I mean it, it's maybe the worst disguise in history. Once the "comet" slows down, speeds up, or CHANGES DIRECTION, the jig would be up. 
  • Captain Future's ring, with nine small gems around a single big one to represent the Solar System, has an atomic motor that keeps the 9 gems turning. Captain Future uses this tiny hidden atomic motor the same way Luke Skywalker uses the tiny battery hidden inside his robot hand: to get himself out of jams when he was captured and all his visible equipment taken away.
  • Truly creepy moment: in the Sargasso of Space, Captain Future runs into the "an early earth exploration ship." Its' name? Pioneer. It'd be interesting if someone attempted to assemble a history of Captain Future's Solar System from hints dropped here and there. I'd do it, if I had access to more of these.
  • Another creepy moment? At one point in the prison on Pluto's moon, Captain Future mentions the prison armory contains an "atomic bomb" that if blasted, would destroy everything. This was in 1940. 


Monday, August 5, 2013

Comics Review - John Byrne's Superman/Batman: Generations





I've never liked Elseworlds.

They're like "What If?" without an understanding of what made "What If" work, namely, the entire fantasy of the story comes from one divergence from reality. An example of a good "What If?" premise would be, if Spider-Man had only been a couple seconds faster and managed to save Gwen Stacy on the George Washington Bridge, or if Professor X touched the Gem of Cytorrak in that temple in Korea instead of Cain Marko. We could see what happened after that one difference, so everything was extrapolated from that.


For instance, according to "What if Wonder Man had lived?" if Wonder Man had survived after Avengers #10, Swordsman would have backed out from the original Lethal Legion, fearing the Avengers' sheer power. The Mandarin would have killed him right there, before he met Mantis, meaning that the Celestial Madonna would never have had the protection of the Avengers.

See? It's that kind of continuity-driven stuff that made What If? fun to read for big Marvel nerds.


Heck, even the Imaginary Stories of the sixties worked because they were mostly just alternate futures assuming a shared background, like the legendary "Superman-Red, Superman-Blue" or "the Death of Superman." They were extrapolations with the same start point.

Elseworlds, on the other hand, usually violate the number one rule of alternate history fiction: more than one divergence from reality, what S.M. Stirling once called "alien space bat" stories. With so many divergences, or worse, an improbable divergence…screw it, there might as well be alien space bats in there, too. (Stirling's exact quote, who's meaning changed thanks to the telephone game, was: "the only way Operation Sea Lion would have worked is if the Nazis had alien space bats helping them.")


Example: Superman: Red Son has a great idea for a divergence: if Superman landed in Russia instead of America. But why would Superman landing in Russia make Batman Russian, too? Eduardo Barretto's Speeding Bullets had the same divergence as the Bruce (Superman) Wayne what-if backups. What if Superman's spaceship landed in Gotham and he was raised by the Waynes? Great idea, but why would Lex Luthor become the Joker? (Maybe alien space bats made Lex do it.)

In fact, Elseworlds were sometimes like those dumb episodes of the Simpsons where they redo Hamlet, only with Bart as Hamlet and Moe the Bartender as Claudius. It's usually either a straight up recasting, or slipping a hero into another story (as with Thomas's retelling of Fritz Lang, Superman: Metropolis) in a fanfiction-like way that doesn't comment on either.

Elseworlds are like poetry: probably a lot more fun to write than they are to read.

Despite all that, Superman Batman – Generations had a really irresistible concept: what if Superman and Batman aged in real time? Instead of always being in their mid-thirties and having their pasts roll up behind them, Batman and Superman showed up in 1939, aged in real time, got married, had children and successors that continued their fight.


Superman doesn't get older, but Clark Kent has to. Batman's successors, like Dick Grayson and eventually his own son, took a page out of the Phantom's playbook and pretend there's only been one Batman, to add to his aura of mystery. Some of Superman and Batman's older supporting cast die off, like Perry White, Commissioner Gordon, and Alfred. Alfred remains a presence in the books because he appears to Bruce Wayne as a ghost occasionally, continuing to serve after death.


The 1930s-set stories feature giant robots and autogyros, while the 1950s stories had some of the sillier aspects of comics at the time, like alien invasions and magical imps playing pranks. John Byrne, like me, can't commit to true silliness: his 50s comics feel more like Marvel monster comics, with a Twilight Zone style dark ending than like the game-playing in Superman's Pal, Jimmy Olsen. He makes only passing references to transformations to give a sense of place; his focus is on that era's space opera.


In the 1960s, the series touches on how the heroes faced Vietnam, with Superman's mortal son serving in the army. The issue set in the 70s were the high point, due to the appearance of big-league scary menaces, an era when comics stopped messing around: Ra's al-Ghul, and the supercomputer version of Brainiac. By the 1980s, when comics got moody, Batman started to wear spiky armor and had a hostile relationship with the police.


The lives of the two heroes intersect in many ways, like how Batman's son and Superman's daughter fall in love in the 1970s, and in the 1980s, Batman's son raises Superman's grandson. By the end, you need a flowchart, but aren't all families like that?


World's Finest Team


John Byrne, with Generations, is the first person to ever answer the question to my satisfaction why Superman and Batman, heroes who have different spheres of influence (Superman is science fiction, Batman is atmospheric horror and crime) team up regularly and are good friends. I mean, in story logic, why ARE they buddies, anyway? Pairing up the two always felt like what it is: a gimmicky marketing stunt pairing together two very different big heroes to double their money.


According to Generations, the two heroes are united by the fact they're first. They were the trendsetters in the early devil may care, rough and tumble world of early superheroes, where, back in the 30s, heroes still had balls and Superman interrogated people by throwing them off buildings. They set their own rules and everyone since followed them. They may have mellowed out later and behaved themselves, but they alone remember the early days when everything was new. As a consequence, their lives are intertwined.


Generations I is Luthor's Story


Unlike the sequels to Generations, the first Generations is made especially readable by the fact it isn't a series of vignettes with no payoff meant to show the passage of time. It's a single, central unified story told over a broad amount of time, featuring the revenge of Luthor, a crafty genius and manipulative liar who orchestrates tragedies designed to destroy Superman's family: fearsome, cunning schemes, like Iago from Othello. Since over time Batman and Superman's families intertwine more and more (e.g. Superman's daughter marries Batman's son), this means Batman comes into the mix as well in Luthor's plot.


Not a lot of reviews talk about how Superman/Batman: Generations is, basically, about Luthor, and how his crafty revenge plays out over decades.

What makes someone your greatest enemy? It's not power, because if it was, Brainiac would be Superman's greatest foe, not Luthor, an alien supercomputer with near infinite resources to draw on. No, the reason Luthor is Superman's greatest enemy is because he has the ability to get nasty and personal. He can wound Superman's emotions in a way a computer wouldn't understand or attempt.

(This is also, incidentally, why I suspect the Borg were seldom used as bad guys in Star Trek: despite the fact they're so powerful and threatening, they are so alien you can't interact with them on the personal level needed for regular stories.)


Luthor turned Superman's powerless son against him by lying to him since childhood, convincing him to try to murder his sister. He has assassins kill Superman's supporting cast, all while Superman was searching for Luthor, so Superman would carry guilt for not protecting them. Only when all this was done did Luthor intend to kill Superman by depowering him, then by placing his brain into Superman's body.

This is not the "good guy on the inside" Luthor seen in Maggin's novels, who never wants to harm innocent people in his crimes, where it's a real tragedy he turned to crime, and there's hope he can be redeemed. No, this Luthor is a true complete monster.


With the intriguing outlier of Doctor Doom, who was portrayed as oddly noble, classy and honorable, Byrne typically has evil with a capital E villains who are sheer acid inside.

Superman/Batman: Generations is so completely Luthor's story that even in death, he is victorious: Superman kills Luthor. It's an accident, but it's broadcast all over the world and made Superman look like a killer.



"Well, It Doesn't Feel like an Elseworlds!"

The nicest thing I could say about Superman/Batman – Generations is, it doesn’t feel like an Elseworlds. It feels more like a particularly unusual and accurate adaptation into another medium. There was nothing about their characterizations that were changed for the sake of change; in Byrne's head, he's probably writing about the "real" Superman and Batman. It feels like a deliberately classic, "original recipe" take, like the intention behind the All-Star books. It's a characteristic of the best Elseworlds, like James Robinson's the Golden Age: they don't feel like Elseworlds.


This felt more like Superman than the Superman I've known in some time. This miniseries featured a Superman who was a gadgeteer-tinkerer, who in his spare time, builds robots. He also enjoys flying into space and battling alien invaders, and if he has a problem on earth he flies into space to see if aliens have figured it out. Byrne's predilection for science fiction, as a big fan of Star Trek, really helps him "get it" here. That's the closest take yet to how I envision the character.

I wasn't a huge fan of some of John Byrne's decisions in his Superman reboot Man of Steel back in '86, but he gets the classic, Schwartz-era incarnation. When doing Man of Steel, I think it went to John Byrne's head he was able to change things and go off-model, and he's even said as much. If he was placed to draw and script "classic model" Superman, he can do a decent job.


A lot of people blame Byrne for things he didn't do. He was accused of stripping Superman of a lot of imaginative baggage. Actually, the whole point of "Man of Steel" was, it was a skeleton framework, a story with many deliberate gaps set over the course of years. So if someone really, really wants to bring in Vartox or the Superman Robots, there's room in the back for it. (Byrne's Superman run was filled with traditionally weird Byrne tics that didn't help matters, like that unpleasant Metal Men team up where Superman tells them they're just robots and not real people at all.)


Likewise, the Batman here feels about right. Batman has a terrible problem, which is taking himself so goddamn seriously, to the point the imagination and adventure were stripped out. Batman, like the Shadow, always had some spooky classic horror movie/art deco atmosphere that made him cool, which made the Bride of Frankenstein and Universal inspired stylization of Tim Burton perfect for bringing him to screen.

It's unfortunate Batman is defined by the high-concept draining Nolan movies these days. I applaud them for being great films, but all the same, they're movies I RESPECT, but I don't LOVE them. Does that make sense?


Knightwing

Knightwing had to be my favorite new character in the series. Raised by Batman's son, he's secretly Superman's powerless grandson (a sign of how oddly incestuous and interconnected the Superman and Batman family tree became towards the end of the series).


He had a funny idea behind him: eventually, as time went on, sooner or later, one of the family members of the Batman of the 1980s-1990s would be a Stan Lee-written, Marvel Comics style hero, an acrobatic, bold costumed athlete like Hawkeye or Daredevil, who unlike the serious Superman and Batman, taunts his foes with smartaleck comments. Like Captain America and Daredevil (but unlike Batman), he fights mainly superpowered foes. He's the kind of character Crackerjack from Astro City was created to comment on.


If you called him a wiseass, he'd probably take it as a compliment. He talks in a normal way of speaking, unlike the "Great Scott! I've got to act fast!" way Bruce Campbell-chin heroes like Superman and Batman talk. Knightwing is more friendly, earnest, low-drama, subdued and likable compared to the comparatively high-strung Hawkeye or Daredevil, and you get the feeling that Knightwing, unlike Captain America, is a lot younger and isn't a macho, savvy guy who knows everything. He responds to the shocking discoveries around him with an Englehart-like "man, can you believe this shit?" that seems to be the ending of every Avengers story from the 1970s on.

In Generations II, we even learn Knightwing fell in love with a woman he sent to prison for 10 years. I ask you, could that type of coincidence-dependent yet emotion-wringing complication BE more Marvel?


Knightwing is a great character to end the first series on. His name wasn't chosen by accident. Originally, Nightwing was an identity used by Superman in the Bottled City of Kandor. Despite the fact Superman doesn't have any more powers than any other Kandorian, he can't ignore crime, so he created an identity inspired by Batman. Years later, Dick Grayson adopted the Nightwing identity full time. If the ending of the story was to be a merging or blending of the Superman and Batman line, this was a great place to start.


Mortality

Johnny Redbeard has a rep for being nuts, but he has an attitude to comics I agree with. He doesn't buy the cynicism death doesn't mean death as long as a character's face is used to sell beach towels. (Forget Ra's al-Ghul's Lazarus Pits. The secret to immortality is merchandizing.)

This all but makes it inevitable his best work would be on non-canon side projects where dead means dead and change means change without affecting profits from action figures and lunchboxes.


There's a notion of permanence that makes everything feel more real. When people die, they stay dead. And interestingly enough, Gold Kryptonite shows up in this series more often than regular green Kryptonite does.



Generations II – DVD Deleted Scenes/Extras

The world in Generations was interesting enough to want more. So, here comes Generations II. Unlike the first Generations, Generations II doesn't have the spine of a unifying central story. It's a collection of unrelated things that happened, which often have zero payoff.


What's the difference between a story and a bunch of things that happen? A story has unity. Things that appear have payoff later. A story has a unifying central theme (theme is just a fancy sounding term that means what the story is about, what it has to say, the thesis statement), one that achieves resolution at the end.

Generations II doesn't achieve any of those things. Set in and around the original story, it answers questions like whether or not the Dick Grayson sixties Batman had a Batgirl, and what Wonder Woman was doing all through the original Generations. It even takes care of unfinished business from the original, like making sure Alfred's ghost moves on to his eternal rest. In other words, it's not a story or even a sequel, it's a collection of the comic book equivalent of DVD deleted scenes and extras.


Despite it being a collection of events without payoff and not a real story, it's nonetheless interesting if you found the world of the original interesting. It gives more character development to characters given short shrift, like how moody and vengeful Batman's son got after his wife Superwoman died, and gave us more information on Knightwing.

In general, it's good supplementary material worth reading to fans of the original Generations....until the ending goes somewhere totally terrible.

Generations I had the occasional dumb ideas. The worst is that Bruce Wayne was Robin in his teenage years (say what?), but the really terrible stuff would have to wait until Generations II.

What comes next? Spoilers, but it's so dumb it should be spoiled:


Bruce Wayne's parents knew about their fate, but went to their fate willingly, knowing their sacrifice would create the Batman.

In the annals of disastrously immoral choices insufferably presented to the reader as a "heroic sacrifice," this, far and away, takes the cake. It's right up there with One More Day and Spider-Man giving up his marriage in order to save his aunt's life. Martha and Thomas Wayne consigned themselves to death to leave their only child an orphan, angry and filled with grief his entire life? To do what? Create a superhero and prevent him from living a normal life? Does that sound selfless, for a parent to leave their child an orphan? Does that sound like a choice any parent would ever make?


If you have children, I ask…does that sound at all like the choice YOU would make? (I might be wrong here, but I understand John Byrne is not a parent, but is a step-parent.)


Does anyone like this idea? Anyone? I doubt the groveliest Byrne sycophant in the world, the biggest unhealthy lickspittle enabler in the delusional insulated bubble of the Byrne Robotics Forum, would look at that and say, "wow, that's cool. It's like Byrne found a missing puzzle piece that makes everything we know fit retroactively. It makes the Waynes look so selfless!" I can't even imagine even the wretches at Byrne Robotics defending this.


The amazing thing is, it's not even true. You don't even need the Waynes to die to make Batman, at least according to Alan Brennert in only one of the most famous and often reprinted stories ever.



"You Didn't Say 'Simon Says!'" Morality

I don't think Byrne entirely understands the morality of honesty. A shocking number of plot points in this series involve villains forcing heroes to make promises, and then the good guys win by finding "fine print" ways to break their promises, like a scheming contract lawyer. I kept expecting Superman to tell Luthor, "ha ha, Lex, it doesn't count, because you didn't say Simon Says!"


It's a characteristic of moral midgets: they believe keeping your word, no matter what the cost, no matter how circumstances change, no matter what side effects happen, is the height of moral behavior. It isn't. One of Fritz Lang's best movies, "Kriemhild's Revenge," was about how, because of an oath and promise, the Nibelungs' closed ranks to protect a murderer from his just fate. The fact they protected a killer just because "they promised " wasn't presented as "honorable," but a pointless, thickheaded waste that led to everyone's death.

But, okay, let's agree for now it's important to keep a promise even if it's to a lowlife like Luthor and the Joker in a circumstance where he has your pregnant wife prisoner. Fine. Even if that's the case, how does that jibe with the "aha, you forgot to say I couldn't…" petty legalism Superman uses to "outsmart" bad guys?

How is playing "Simon Says" in any way moral behavior?

It's totally okay to lie to evil people to save lives, even if you're Captain America or Superman. Likewise, it's morally wrong to tell the truth if the consequences of that are way, way worse ethical breaches than just dishonesty.


Heck, there was one great Avengers story where competition junkie villain Imus Champion captures the Avengers and, unless they agree to face him on his terms, he'll unleash nuclear weapons to destroy innocent people? How did the Avengers save the day? Firestar used ants to get a message out to Hank Pym, who wrecked Imus Champion's equipment during the contest. Imus got angry that this wasn't either fair play or sporting because the Avengers called outside help instead of a fair contest, but the Avengers say, "we do whatever it takes to save lives."


Generations III – Skip This One

Generations III tries to weave a story over a thousand years, but it ends with an enraging "it was all a dream" finale that meant the entire series didn't matter.


Because centuries of time pass between the stories, essentially, everything important that happens, happens in between and we hear about it in flashback.

Like all terrible stories DC did in the 2000s, it involves the New Gods in a central role. Guys, this stuff is just not that cool.

I've never read a story in my entire life, where, literally almost everything that happens just ends up not mattering. Superman having children with Beautiful Dreamer, who Darkseid kills and are never brought up again?

Nobody seemed to know why this series was made, so why should we come up with reasons it should be read?


Things to Ponder: 



  • Who the heck is Bruce Wayne's wife? The book never reveals, except we know it isn't Talia, because we see her when the story gets to the 1970s. 

  • Batman's 30th Century starship (Batmobile? Batship?) looks like a Romulan Bird-of-Prey. Maybe the Romulans do custom jobs.

  • Batman's silver-streak hair is so cool looking, it should be his permanent look. 

  • Johnny Redbeard really dove in deep into his Silver Age Imaginary Story collection to bring up the scenarios here. Batman got permanent superpowers in Generations III, and the possibilitron in Generations II came from an actual story about a future predicting machine of Superman's invention. It's like a window into an alternate universe where people actually remembered these stories happened and used them. DC has long-term memory loss issues with their continuity, especially compared to Marvel. 

Final Thought



All in all, the first miniseries feels right because of one reason. It's amazing to forget Superman and Batman have been around for a really long time. Here's what the first Batmobile looked like. 

Thursday, July 25, 2013

Doc Savage's oft-misunderstood "Crime College"



Modern readers unanimously find Doc's Crime College pretty creepy and sinister. It's a place where bad guys either get an operation to remove their memories, or are retrained psychologically to hate crime (exactly what the Crime College did wasn't that clear, and the hints varied on the novel). To modern eyes, the Crime College sounds like brainwashing, or a lobotomy, or both. It doesn't exactly help Doc keeps the place a secret.

Doc's Crime College crops up in other places in pop culture, never taken at face value, usually to talk about how disturbing the implications of it are. The B-Mod devices in "Squadron Supreme" were based on it, as was the memory wipe for criminals on Babylon 5. And the Crime College is immortalized in literature thanks to a mention in Truman Capote's "In Cold Blood."


I've always said the Crime College is the single most misunderstood element of the entire Doc Savage canon. It has to be understood in terms of the context it existed. In the 1930s, the Crime College seemed very modern; a humanitarian alternative to prison that emphasized true reform instead of punishment. There was a time when the brain, as an organ, wasn't all that understood and lobotomy seemed like a miracle cure for many disorders. Lobotomy was on the cutting edge (no pun intended), much like how we regard stem cell research today.

The Crime College seems like an extension of the rationalism of the Doc Savage stories, applied to behaviorism and ethics: criminal tendencies aren't due to "evil" or supernatural causes but bad upbringing and problems with the brain as an organ. Modern psychology bears this out: a good portion of violent criminals were abused as children, physically and sexually. This doesn't give them the right to harm innocent people – I'm just saying, it's very possible to create a very reasonable argument violent crime is solvable by psychological treatments. Could anything be more modernist?


What's more, the 1920s and 1930s were defined by the shellshocked attempt to understand the hideous human evil of World War I. The answer, by writers of pulp and horror fiction, was sometimes to say that normal people aren't capable of evil. There were a few stories by August Derleth in the 20s that explained the cause of World War I: an evil subrace of mankind living among us in secret that hated and sought our destruction.

Heck, maybe one of the most famous artists of the early 20th Century, Stanislav Szukalski, claimed that Communism, Facism, WWI and WWII were caused by a subrace of humans that bred with Yeti. He seriously believed this and he was NOT joking. Heck, he devoted a huge chunk of his obvious talent to showing evil people in history kind of look like Yeti if you squint hard enough.

And…c'mon, guys: you really think Doc Savage of all people, Abe Lincoln and Hippocrates in a ripped shirt, would actually lobotomize criminals? It's beyond his moral code. Something like that would make Doc, his world and heroism, look sinister and hypocritical.



I find the view the Crime College is some behavior modification to be untrue. It has to be understood in the context of its age: the belief in rational, compassionate, scientific reform methods that make prison and punitive methods obsolete, and a naïve attempt to understand human evil. I think we have to accept the Crime College at face value and not project suspicion on it..